![]() The rapid growth of cost, power and rewards is what makes incremental games fun and satisfying. It often relies on exponential growth (or perhaps high-degree polynomial growth), which is countered by diminishing returns. This mechanism offers a low-pressure experience (one does not have to be constantly playing), no loss condition, and constant growth and feedback, which is ideal for social or mobile play patterns, and often result in a very high player retention. These sources increase the currency production rate, but higher tier sources usually have an exponentially higher cost, so upgrading between tiers takes usually about the same time or even increasingly longer. A common theme is offering the player sources of income displayed as buildings such as factories or farms. ![]() The player may spend the currency to purchase items or abilities that allow the player to earn the currency faster or automatically, without needing to perform the initial action. In an incremental game, players perform simple actions – usually clicking a button – which rewards the player with currency. Mechanics Progress without interaction, or very limited interaction 1.5 Open-ended or closed gameplay loops. ![]()
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